Ultramarine Leaders

Marneus Calgar & Friends

The biggest titan you will ever see!




And of course, a good general always fights with his troops!

Whether it's preparing for a big shoot-out

Getting ready to fire some heavy weapons

Or just cruising the town



A pawn of the Dark Eldar is purified by the Emperor's Love

1500 Pts - Space Marines Army Ultramarine Strike Force 2B

Ultramarine Leaders |
Unit Name ## WS BS St To Wo In At Ld Save Cost
Chaplain Davidicus (Chapl) 1 5 5 4 4 2 5 3/4 9 3+/4(I)+ 76
Independent Character; Bolt Pistol; Crozius Arcanum; Rosarius
  Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
Squad Juventius (Scout) 4 4 4 4 4 1 4 1 8 4+ 90
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolter (x1); Sniper Rifle (x2); Heavy Bolter (x1)
  Sarrius () 1 4 4 4 4 1 4 1/2 8 4+ [13]
Bolt Pistol & CCWep.
Squad Tiburs (Tact) 8 4 4 4 4 1 4 1 8 3+ 244
Bolter (x7); Meltagun (x1)
  Volcatius () 1 4 4 4/8 4 1 4 2/3 9 3+ [55]
Bolt Pistol; Power Fist
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [59]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Squad Trebius (Tact) 7 4 4 4 4 1 4 1 8 3+ 234
Bolter (x5); Missile Launcher (x1); Plasma Rifle (x1)
  Vespillo () 1 4 4 4/8 4 1 4 2/3 9 3+ [55]
Bolt Pistol; Power Fist
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Squad Trimalchio (Tact) 4 4 4 4 4 1 4 1 8 3+ 175
Bolter (x3); Lascannon Joe (x1)
  Umbrenius () 1 4 4 4 4 1 4 1/2 8 3+ [15]
Bolt Pistol & CCWep.
  Razorback APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [85]
Carries up to 6 Space Marines; Tank; Lascn. & Plasma Guns
Squad Calidus (TermT) 4 4 4 4/8 4 1 4 2 9 2+/5(I)+ 215
Deep Strike if allowed; Chainfist (x1); Power Fist (x3); Storm Bolter (x4)
  Sergeant 1 4 4 4 4 1 4 2 9 2+/5(I)+ [42]
Power Weapon; Storm Bolter
    #Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [0]
Ancient Donicus (Dread) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2 130
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Twin Lascannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Predator 'Annihilator' 1 BS: 4 Front: 13 Side: 11 Rear: 10 145
Tank; 2 Sponson Lascannon; Turret Linked Lascannons
Whirlwind Battery 1 BS: 4 Front: 11 Side: 11 Rear: 10 75
Tank; Multirocket Launcher
Land Speeder 1 BS: 4 Front: 10 Side: 10 Rear: 10 65
Fast; Skimmer; Multi-Melta (x1)
Land Speeder 1 BS: 4 Front: 10 Side: 10 Rear: 10 50
Fast; Skimmer; Heavy Bolter (x1)
Option Footnotes:
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  Chainfist No armour save. Always goes last. AP 8+2d6.
  Close Combat Weapon +1A if used with another Pistol or Close Combat Weapon.
  Crozius Arcanum No armour save in close combat.
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Lascn. & Plasma Guns Lascannon: 48"R, S9, AP2, Heavy 1. Plasma Guns: 24"R, S7, AP2, Linked.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Multirocket Launcher G48"R, S5, AP4, Ord. 1 Blast.
  Plasma Rifle 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Power Fist Always go last. No armour save. Doubles strength.
  Power Weapon No armour save in close combat.
  Sniper Rifle 36"R, Wounds on 4+, AP6. Hits on 2+.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
Total Army Cost: 1499 Pts.
Notes:
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 41


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 76 1424 5%
Elite (<=3unit) 2 1 345 1155 23%
Troops (>=2unit <=6unit) 4 2 743 757 49%
Fst. Atck. (<=3unit) 2 1 115 1385 7%
Hvy. Supp. (<=3unit) 2 1 220 1280 14%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 8 n/a 27 n/a 1%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
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